our
01Curriculum
You are planning to start a coding school or integrate a full stack developer training program within your own school or university. We have the best-in-class 2-year curriculum for your talent.
Designed for cohorts of 50 up to several hundreds of students per year, the 01Curriculum can be fast deployed in 3 to 6 months if you already have access to location and the necessary facilities & equipment.
01Talent will bring the 01Edu system license, the professional services for the operational set-up and the pedagogy assistance for the launch of the project.
What’s so unique about 01Edu?
Our 01Edu platform & pedagogy will empower you to train high level developers, arm them with critical soft skills making them job-ready from day one.
our
01Discovery Piscine
A 2-week training program aimed at giving participants without a Tech/Programming knowledge an introduction to coding and web development in a group setting that leverages collective intelligence and encourages co-creation.
In terms of skills and knowledge developed, the piscine covers:
> Front end web development basics (HTML & CSS)
> The fundamentals of JavaScript programming
> Learning to use JavaScript in different contexts
Projects worked on by students in the piscine include:
> Developing and styling web pages, including simple interactions
> Creating applications that manipulate nodeJS files
> Automating actions in the browser with nodeJS
our
01Go
Piscine
A 2-4 week training program(*) aimed at giving participants with some Tech/Programming knowledge an immersive dive into command line interface and programming through Go language (other IT languages may also be available) in a group setting that leverages collective intelligence and encourages co-creation.
In terms of skills and knowledge developed, the piscine covers(*):
> Introduction to shell > basic usage and interaction with a command line terminal
> Introduction to Go Lang and basic programming concepts > variables declaration, loops, if and else statement, usage of z0, PrintRune function, string manipulation, range loops, pointers, modulo and division relative to computer science
> Algorithm concepts > Iterative and recursive programmation
> Usage of OS.Args > arguments manipulation in programs
> Memory Allocation in GoLang > usage of make and append
> Introduction to structures and advanced types in GoLang > Creation of struct types and file manipulation (Open, Read, Close methods)
> Functions as argument > advanced function prototyping
> Linked lists in GoLang > pointers manipulation and data structure
> Binary Trees > Advanced data structures using binary trees
Projects worked on by students in the piscine include(*):
> Problem resolution by usage of foundational knowledge (loop and if/else)
> Problem resolution by usage of memory manipulation tools
> Problem resolution by file manipulation
(*) subject to participant profiles, programme objectives and duration